RULES SUMMARY (Short)
COLONIAL CONQUEST: Up to 6 Major countries vie for control of more than 130 Minor countries using diplomacy, espionage, armies, and fleets.
OBJECTIVE: The player’s goal is to be the first to attain a preset number of victory points.
Winning battles and acquiring control of regions increase a player’s victory point total, while losing battles and control of regions decrease his total.
MAJOR COUNTRIES: In sequence of play, these are:
1) Britain, 2) Germany, 3) France, 4) USA, 5) Japan, and 6) Russia.
Each Major country is controlled by a human player or the computer, or is designated neutral and then acts as a Minor country.
In hotseat play, while one player is entering his moves at the computer, all of the other players should be seated elsewhere. There they can negotiate informal agreements. They are prohibited from watching the player at the computer, but anything else is acceptable.
SCENARIOS: The 3 alternatives are an 1880 scenario, a 1914 scenario, and a standard scenario.
GAME PHASES: Build Phases (Army, Navy, Fortification, Economic Aid, Espionage, Subversion), Movement Phases (Army, Navy), Combat.
The Build Phases occur each Spring only.
Build Phase: Create new armies and fleets in the Supply Centers located exclusively in your Major country’s home region.
Fortification Phase: Fortify army units (except in Supply Centers).
Economic Aid Phase: Lend money to other Major countries; these are added to their Treasury. Lend money to neutral Minor countries; these are used immediately to build armies.
Espionage Phase: Learn the approximate army strength and the income of any region. Your current Treasury and the cost of spying will be displayed after you set the choice of the region to be spied on.
Subversion Phase: Spend money to bribe a Minor country’s army, weakening the country’s defense or causing a coup (giving you control of the said country in return).
Movement Phase: You have up to 20 moves each turn.
Move armies to adjacent regions only. If region is controlled by you, troops become reinforcement. If region is neutral or controlled by another Major country, troops attack and a battle is fought there during the Combat Phase.
Move navies alone or with armies from one port to another. If destination is a port you control, forces there are reinforced. If you do not control the port, then navy alone or navy and armies attack and battles are resolved in the Combat Phase.
Combat Phase: up to twenty rounds of battle; each consists of naval vs. naval battle and army vs. army battle.
SCORING: 1 point added for every battle won by armies. 1 point deducted for every battle lost by armies. Victory points are also added or subtracted for acquiring or losing control of regions. In the historical scenarios, Major countries control some regions at the beginning of the game, but they have no victory points. All scores are set at zero before play begins. However, if as a Major country, you lose control of a region that you held at the start, points will be deducted from your score. If you should gain control again, then you will be awarded the victory points just as you would be for gaining control of any other region.
You can see your score from the main interface at any time (or by clicking on your opponent’s flags for their respective scores).