F / Movement (all seasons)
Movements are always effected between one region and another. One single unit may undertake one single movement each season.

For the armies, only regions adjacent to their starting region are eligible target for a land movement.
For fleets, the game engine considers that each port is connected to all the other ports of the map. Therefore the ships move from one coastal port region to another during one season

If the arrival region (destination of the move) is already owned by the player or has some of its troops already there, the move is considered as a reinforcement of already present forces.
Otherwise the move is considered as an attack (see Combat section next).

- If the movement combines armies and fleets in an attack, that attack is an amphibious assault (or landing)
- If the movement concerns only warships in an attack, then it is a naval raid

The order in which the moves are resolved follows the following two sequences: first the sequence or order of play of nations (e.g. Britain first, Russia last, see III.A above), then the sequence in which the move orders have been issues (see V.C above)

This, for instance, the order of resolution of moves will be:

Movement #1 GBRn the movement #1 GER, then movement #1 FRA, then movement #1 USA then movement #1 JAP then movement #1 RUS then movement #2 GBR then movement #2 GER … etc

When the starting region of forces is selected, the map display changes :
• regions that can be accessed are shown normally
• regions that cannot be reached are shown covered by a dark grey-brown filter

When the destination region is selected, a window opens, showing your land and naval forces present there, as well as two sliders that allow you to choose how many regiments and warships you shall send to destination.
Note that if you want to be precise, you can also directly enter by typing those amounts in the small square located at the right end of the sliders.

When your land movement are validated, red-coloured arrows will appear on the map between the starting region and the destination region on land (where they are adjacent). If your move is a naval move, the arrows are coloured in blue, with their base next to the starting coastal port region and the head pointing at the destination region.

Figures inside the arrows tell you the amount of units which are moving. Clicking on the arrows allows cancellation of the movement

Naval Movement
To move forces overseas (i.e. beyond the adjacent land region), you need ships. Each ship may only carry one regiment.

Cancelling moves
When you click on the arrow of a move, it opens a cancel move window, which displays detailed information about the move. To cancel it, just click on the X button shown. Doing so will cancel the move (which shall be re-credited to your seasonal limit) and the forces will stay where they stationed initially.

Naval Raid
Sending warships alone in a region (without land troops) is a naval raid. If your opponent has warships there, a naval battle will take place (your ships will inflict no damage on land units there, and vice versa), then your surviving ships will sail back to where they came from initially, as ships alone can’t take possession of a region. A message will be displayed to remind you about it.

Maximum of Moves not reached
If you do not use all your 20 seasonal moves, a pop-up window will remind you before you move to the Combat phase.

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