3.0 THE SCREEN DISPLAY
B / The Map (provinces, terrains, naval dominance, industrial centers, forts, etc…)
Please refer to Illustration 4.2 above for the following description.
Currently Selected Region 1: it appears highlighted on the map and its information panel (1B) is active, giving access to the related information and action (see above, sections 6 & 7)
Active Nation Region 2: those regions have a background colour of the owning nation and you can see there the silhouettes of your regiments and warships present (coastal regions only for the latter). If the region holds a fort, a pentagon pictogram is visible on the map and your armies are also represented inside a pentagon (whereas they are left alone in regions without fortifications). Also note that all your industrial center regions display a factory pictogram.
Naval Dominance (or Superiority) 3 this is a flag-like pictogram displays on a sea, usually the navy flag of the major power that holds the most warships in regions bordering the said sea. More than one power may have warships adjacent to that sea (example North Sea in Illustration 4.2 above) but only the nation with the largest number of warships has its flag displayed (in the above example 4.2, the Royal Navy flag indicates that Britain holds the dominance there, i.e. has most ships adjacent to North Sea)
Action in Progress Icon 4 : on some regions, a white or grey icon may be present, indicating that a specific action is currently taking place there (espionage, subversion, economic aid). This may concern any of the currently active major powers.
Please refer to Illustration 4.3 above for the following description.
Naval Dominance 3 same as above. See also Illustration 4.4 below.
Opponent Region 5: this region has a coloured background corresponding to its owner (here, a French light blue). No other information but forts, ports and industrial centers icons is displayed. After a few seconds, an additional tooltip will appear over the said region under your mouse pointer (see below) to give you a few extra known information on the said region.
Unplayable Region 7: some regions in this game (usually those with extremely poor climate or impossible terrains) are not playable. Their map background is slightly coloured and decorated, and they harbour stripes to show they cannot be entered. In game terms, those regions cannot be entered and thus conquered. They cannot be crossed as well.
Minor Region 8 no specific coloring for the minor nations regions (you only see the standard map tan background), only the name is displayed, and a small icon serving as a reminder of the terrain type. If relevant, additional icons for actions or battles (flames) are displayed
Ports 9 : the anchor displayed next to the coastline tells you that the region holds a port. If you own the region, your fleets may be redeployed there. If the region is attack via naval and/or amphibious assault, the warships present in the harbor must be destroyed and/or defeated before the land part of the amphibious assault is resolved. Note that fleets will not provide defense if the region is attacked via land only.
Maritime Frontiers 10 : a line is displayed on the map to separate the various sea zones. This is to better symbolize the Naval Dominance areas. But note that in this version of Colonial Conquest, sea zones are purely informative and have no impact on naval movement or combat (the latter taking place in coastal regions with ports only).
The world is divided into eight theaters (see the list and content in the Appendix). At the start of a new year, if you control all of the Major and Minor countries of a theater, you receive an economic bonus in addition to the combined net-worth of all of the countries. This reward can be as high as 20 million £. Theaters are also important in and naval assaults (If a naval attack from one theater to another fails, all of the armies in the attacking force are lost – see Retreat below).
g. the Himalaya region). Movement is prohibited through them.