The map is about 2screens wide and 1 screens high. There are over 130Major and Minor countries displayed on the map. If the cursor is held against either the right or the left edge of the map, the screen will wrap around from one end of the map to the opposite end.


3.1.1 Major Country: A Major country is colored solid: Britain – red, Germany – grey, France – light blue, USA – dark blue, Japan – yellow, Russia- green. A Major country contains usually more than one region. For information on the characteristics of the Major countries, see the Major Country Comparison Chart ((Figure 3. 1.1 below).


3.1.2 Minor Country: A Minor country is displayed in brown color; it contains only one region. The army strength and the revenue of a Minor country is randomly set prior to each new STANDARD game, or is preset in the 1880 and 1914 scenarios. If a Minor country is controlled, its revenue is added to the treasury of the controlling Major country. Minor countries can only defend; they can neither build nor attack.


3.1.3 Theater: The world is divided into the eight Theaters shown on the World Map. At the start of a new year, if you control all of the Major and Minor countries of a Theater, you receive an economic bonus in addition to the combined revenue of all of the countries. This reward can be as high as 20 millions. Theaters are also important in naval sortiesand naval assaults·

~ If a naval attack from one Theater to another fails, all of the armies in the attacking force are lost.


3.1.4Ocean: Each ocean of the world has been divided into seas. These seas are important in estimating the presence and strength of enemy navies occupying adjacent land regions. The presence of a fleet marker indicates which Major country has the greatest number of fleets in a single adjacent land region.



~ Fleet

* Port

= Army

= Fortification

~ Supply Center

On naval sorties, only ships are moved. On naval assaults, troops accompany ships that are moved.




Figure 3. 1.1


3.2.1 Army:

This marker represents the head of a soldier with a colonial helmet, with the flag of a Major country and denotes the presence of troops and control by that Major country.


3.2.2 Fleet:

This marker represents a fleet in a sea and indicates that in a land regionadjacent to that sea, the controlling country has more fleets than any other Major country. The background color identifies the Major country.

Note: this is the largest number of fleets in any one adjacent country, not the total of those in all the adjacent regions controlled by the Major country.

Example: Britain has 32 fleets based in London. Francehas 30 fleets based in Normandyand 15 fleets based in Paris. Although Francehas a greater combined total of fleets in two of the regions adjacent to the sea, the Britishfleet marker is displayed in the sea because it has the greatest number of fleets in any one region adjacent to the sea.


3.2.3 Fortification:

This marker, a black pentagon, appears around your soldier unit (or alone in an enemy region). The defense strength is doubled by fortification; the attack strength is unaffected. The cost to an enemy player wishing to spy on the region is increased by fortification.


3.2.4 Major Supply Center:

This marker appears in Major countries only, indicating the sole region(s) in which armies and fleets can be built by this Major. The Supply Center also acts as a fortified region; that is, its defense is doubled and the cost to spy is increased. If the region were controlled by another Major country, the supply center marker would not be visible; in its place would be the flag of the controlling Major country.


3.2.5 Port:

This marker appears in regionto indicate that it can be invaded by sea during the Movement Phase by an Active Player.


3.2.6 Impassable Terrain:

Regions with stripes (and usually not colored) indicate impassable terrain (e.g. the Himalaya region). Movement is prohibited through them.

Laisser un commentaire